Albion Online – Starting RIGHT

On July 17th Righteous Indignation is making a home on the live servers of Albion online! Albion has five starting zones Mearepools, Gleinmoor, Umbrash, Celidon, and Blyn Brae. The RIGHT guild island will be linked to Mearepools’ Capitol Thetford. Here’s a quick guide to get started with us and save yourself from either the expensive boat fee or having to run across the continent

Albion Online – Our Next MMO

We’re back at it.

After a long hiatus from the much beleaguered MMO genre, there is finally a game on the horizon which has all of the elements we’ve enjoyed historically.  Open world PvP, Sieges, Full loss of loot/items (in end-game areas) and a high emphasis on team play.

Albion Online is a spiritual successor to the likes of Runescape and Ultima Online, complete with top-down isometric view and player-owned land.  It has a rich and developed guild system and an expansive character development path.  Perhaps most shocking in 2017 is the almost complete lack of hand-holdy questing or linear quest-lines.  Albion dumps you into the world, gives you a brief tutorial about how things work, and then sets you loose to figure it out.

Albion is also a single world-server.  Like Eve Online, which RIGHT played for years, Albion’s players inhabit the same single server in a noded architecture.  Every player of Albion is in the same world – no shards, small server pops, or any of the other limitations found in most other modern MMOs.

All said, Albion has been a great experience for RIGHT members who participated in the Founder program and have been present for much of its development.

If you’re feeling that MMO itch, and you’d like to game with some old friends (or make new ones) join Righteous Indignation in-game at launch.

Read up on Albion –

Join us in Albion and give the Guild some gold (referral).

Elite: Dangerous – Tips for Getting Started

Elite: Dangerous is out today, and with it an enormous simulated Milky Way galaxy to explore. It’s a big, complex game that is still adding features, but that doesn’t mean you can’t jump in an have some fun now!  That said, it’s also got a steep learning curve, and the game’s universe can be intimidatingly large, so I’ve put together a number of tips and tricks I learned while playing in the Gamma pre-launch to help get you started.

General Starting Tips:

  • Do all of the tutorials before you begin normal play. The learning curve is quite steep, and the tutorials will help ease you into the game quickly. Work on mastering docking and undocking.
  • Don’t be afraid to get blown up. The death penalty isn’t a big deal until you get into much more expensive ships. You can see what your current payment is on ship destruction to get back your ship and all attached modules on your ship’s right-side-panel under your current credit balance.
  • There are three methods of travel: normal (what you do around stations, resource points, points of interest, etc), supercruise (in-system superluminal travel), and hyperdrive (between systems).
  • The size and quality of thrusters on your ship influence your maneuverability in normal space and during supercruise, as well as your top speed in normal space.
  • The size and quality of your FSD influences your jump range through changing your optimal jump mass and maximum fuel consumption per jump.
  • A good way to squeeze extra jump range is by upgrading as many of your ship’s systems as possible to grade ‘D’, which are across-the-board the lightest (in tonnage) components, with better-than-default stats by a bit, and tend to be pretty cheap. Similarly, ‘B’ class are the second best part (and great for cost effectiveness vs ‘A’) but they’re also heavier than all other part grades.
  • As of launch, there are some events starting, which you can read about in the in-game news. There are conflict zones in some of these mentioned systems with lots of available combat and even capital ships in the mix. Be careful out there!