It’s no secret that the MMO market has had its share of disappointments in recent years. For us, Guild Wars 2 was a real let down. We’ve dabbled here and there, from SWTOR, to FFXIV, and even dabbling in Asian ports like Age of Wushu. But among all of these, something just didn’t connect. It seemed that these games just weren’t able to keep our attention long, and that content was on the short side.
We’ve been (mostly) patiently waiting for Star Citizen, but that’s going to be a long journey. So in the mean time, we’ve contented ourselves with a whole plethora of games, from Minecraft, to Planetary Annihilation, to League of Legends, Infinite Crisis, and the very promising 7 Days to Die. That’s by no means a complete list, but the bottom line is we’ve really been waiting on a game to satisfy that MMO itch.
And folks, I think we found it: ArcheAge.
If you haven’t seen this game, it may be something you want to investigate.
Several of us have tried it, and are engaged now in the Alpha/Beta and have committed to playing at release. My intention is to grow a new RIGHT guild there, provided it can get traction.
This MMO can best be described as a “Sandpark.” It has elements you’d expect from a normal fantasy MMO, but with a robust player economy and trade. It’s end game is primarily balanced around this economy, the PVP it fuels, guild wars, etc. You can own property that exists in the open world, (not an instance), and there are lots of areas of potential emergent gameplay because they give you enough sandbox elements to fuel player creativity.
It’s a little hard to explain the depth of crafting in this game, but when I say that resourcing is the core of the game long-term, I mean it. You can own and build ships (multiple classes and types, from warships to cutters to commercial fishing and more), –most of the map is open ocean upon which you have to sail to engage in more lucrative trade)–, farm equipment, houses (of multiple styles and sizes), cars, gliders (yes, you can fly anywhere – no load screens between zones), and more.
In terms of Classes and combat, it’s great too. Instead of a traditional Trinity (healer, DPS, tank) set of 5 or six classes, it employs a hybrid system where you pick 3 skillsets from a pool of 10. Each skillset contains individual skills that you can the pick, level individually, or change (by paying a fee) if you ever need something else or just get bored. Skills across different sets can combo, applying even more potential effects or doing more damage than skills alone. Here’s a skill calculator so you can get a feel for how it works:
The plus here is that it gives a large space for freedom for your desired play style. If you want a Steathly sorcerer, you can do it. If you want a defensive archer, you can do it. If you want a magical plate wearing adonis, you can do it. It really grants a lot of diversity and space for players to develop their own class, play style, and counters to what they want.
If you are interested in more information and joining us for launch, please let me know. If you want more information for the game, I’d encourage you to watch some recorded streams.
A note: After my experience in beta, I did something I do NOT do for games. I payed for the highest level of Founder to get access to the Alpha. There is that much to learn, that much to do, and frankly, it reminds me of MMO’s I thought were largely extinct (SWG, Vanguard with PvP). I am trying not to oversell it or gush too heavily, but folks… I’m pretty impressed with the potential for this one.
Here’s a little introduction. There are certainly more in depth ones if you’d like more info. Or hit me up here or on TS if you like. I hope some of you will join us, it’s been awhile since we had a serious game around here to pull together around.
https://www.youtube.com/watch?v=YWTxaDK … s2vx_NAVdQ